﻿using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenuAttribute]
public class XEffectSkinConfigObject : ScriptableObject
{
    public Material skinMaterial;
    public List<string> skinParam = new List<string>();
    public AnimationCurve skinCurve = new AnimationCurve();
    public bool isMutiply = false;

    public string[] GetSkinParams()
    {
        return skinParam.ToArray();
    }
}
